A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface

Ryota Horie, Ryotaro Nawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

One application of brain-computer interface (BCI) is for entertainment. BCI games have potential extensibility in combination with virtual reality environment. In our previous study, we have proposed a BCI game system composed of a simple EEG recorder, which detects beta/alpha ratio, a smart tablet, a PC, and an immersive head mounted display. In this study, we further proposed a hands-on game by combining the BCI game system additionally with a wearable gesture interface, which detects electromyography. We found that addition of the wearable gesture interface increase users' feeling of presence and fun, but decreased the beta/alpha ratio.

Original languageEnglish
Title of host publication2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-5
Number of pages5
Volume2017-January
ISBN (Electronic)9781509040452
DOIs
Publication statusPublished - 2017 Dec 19
Event6th IEEE Global Conference on Consumer Electronics, GCCE 2017 - Nagoya, Japan
Duration: 2017 Oct 242017 Oct 27

Other

Other6th IEEE Global Conference on Consumer Electronics, GCCE 2017
CountryJapan
CityNagoya
Period17/10/2417/10/27

Fingerprint

Brain computer interface
games
brain
Display devices
Electromyography
Electroencephalography
electromyography
Virtual reality
User interfaces
sensory feedback
electroencephalography
tablets
virtual reality
recorders

Keywords

  • brain computer interface
  • gesture interface
  • immersive head mounted display

ASJC Scopus subject areas

  • Media Technology
  • Instrumentation
  • Electrical and Electronic Engineering

Cite this

Horie, R., & Nawa, R. (2017). A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface. In 2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017 (Vol. 2017-January, pp. 1-5). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/GCCE.2017.8229324

A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface. / Horie, Ryota; Nawa, Ryotaro.

2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017. Vol. 2017-January Institute of Electrical and Electronics Engineers Inc., 2017. p. 1-5.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Horie, R & Nawa, R 2017, A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface. in 2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017. vol. 2017-January, Institute of Electrical and Electronics Engineers Inc., pp. 1-5, 6th IEEE Global Conference on Consumer Electronics, GCCE 2017, Nagoya, Japan, 17/10/24. https://doi.org/10.1109/GCCE.2017.8229324
Horie R, Nawa R. A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface. In 2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017. Vol. 2017-January. Institute of Electrical and Electronics Engineers Inc. 2017. p. 1-5 https://doi.org/10.1109/GCCE.2017.8229324
Horie, Ryota ; Nawa, Ryotaro. / A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface. 2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017. Vol. 2017-January Institute of Electrical and Electronics Engineers Inc., 2017. pp. 1-5
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