A report of large-scale gaming simulation using a U-Mart system in economic education

Hiroyuki Matsui, Yusuke Koyama, Ko Ishiyama

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Agent-based simulation is one of promising approach to understand and design complex socio-economics systems. The U-Mart project is a research and education program of providing economists and computer scientists with an artificial market, an agent-based or hybrid gaming simulation system of financial market as a test bed for interdisciplinary study. The U-Mart project has three areas of activities, which are research, open experiments (events) and education. These three areas are deeply related to each other. It means that it places value on educational activities as well. This paper introduces an overview of the U-Mart project and system, furthermore, reports the case with the educational gaming and the result.

Original languageEnglish
Title of host publicationProceedings - Third International Conference on Creating, Connecting and Collaborating through Computing, C5 2005
Pages179-184
Number of pages6
DOIs
Publication statusPublished - 2005 Dec 1
Externally publishedYes
EventThird International Conference on Creating, Connecting and Collaborating through Computing, C5 2005 - Kyoto, Japan
Duration: 2005 Jan 282005 Jan 29

Publication series

NameProceedings - Third International Conference on Creating, Connecting and Collaborating through Computing, C5 2005
Volume2005

Other

OtherThird International Conference on Creating, Connecting and Collaborating through Computing, C5 2005
Country/TerritoryJapan
CityKyoto
Period05/1/2805/1/29

ASJC Scopus subject areas

  • Engineering(all)

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