A Short-Term Course of STEAM Education through IoT Exercises for High School Students

Koki Ota, Tsuyoshi Nakajima, Hiroki Suda

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Enhancement of human resources who have STEAM knowledge and skills is crucially important to realize a smart society. This paper proposes a short-term course of STEAM education for high school students. This course uses IoT as its material, which enables the students to have their own ideas on IoT systems to solve some real problems. In addition, gives the students many chances to apply their knowledge learned in not only this course but also the normal curriculum to realizing the ideas. This course is designed to have five three-hour sessions so that it can be easily incorporated without affecting the current high school curriculum. A trial conduct of this course proves that this course is useful as a STEAM education for high school students to get problem-solving skills using IoT technologies.

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE 44th Annual Computers, Software, and Applications Conference, COMPSAC 2020
EditorsW. K. Chan, Bill Claycomb, Hiroki Takakura, Ji-Jiang Yang, Yuuichi Teranishi, Dave Towey, Sergio Segura, Hossain Shahriar, Sorel Reisman, Sheikh Iqbal Ahamed
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages153-157
Number of pages5
ISBN (Electronic)9781728173030
DOIs
Publication statusPublished - 2020 Jul
Event44th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2020 - Virtual, Madrid, Spain
Duration: 2020 Jul 132020 Jul 17

Publication series

NameProceedings - 2020 IEEE 44th Annual Computers, Software, and Applications Conference, COMPSAC 2020

Conference

Conference44th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2020
CountrySpain
CityVirtual, Madrid
Period20/7/1320/7/17

Keywords

  • IoT prototype system
  • IoT service ideas
  • STEAM education

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Hardware and Architecture
  • Software
  • Education

Fingerprint Dive into the research topics of 'A Short-Term Course of STEAM Education through IoT Exercises for High School Students'. Together they form a unique fingerprint.

Cite this