Comparison of educational video production methods for students studying computer programming

Yutaro Ohashi, Masashi Katsumata, Kazuhiro Nakamura, Hiroaki Hashiura, Takafumi Matsuura, Jiro Ishihara, Hidemi Yamachi, Fumihiro Kumeno, Yasuhiro Tsujimura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this study, the authors produced self-instructional video materials for a first-year programming course based on two methods; the first method was a monologue-based captured slideshow presentation, whereas the other method was a dialogue-based video involving two puppets. We created ten videos for each of these methods and used these videos in the course to examine the manners of students who watched them and whether the trend of watching varied according to their academic performance level. The results denoted that the audience rate of the slideshow presentation video gradually increased as the lessons continued, whereas that of the videos involving puppets exhibited the opposite trend. The questionnaires that were collected from the students indicated that they watched the videos involving puppets, especially in the beginning. Thus, the videos involving puppets exhibited efficacy, especially for beginners. Meanwhile, the slideshow video was effective for (re)confirming the important points.

Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
PublisherAssociation for Computing Machinery
Pages105-110
Number of pages6
ISBN (Print)9781450366397
DOIs
Publication statusPublished - 2019
Externally publishedYes
Event7th International Conference on Information and Education Technology, ICIET 2019 - Aizu-Wakamatsu, Japan
Duration: 2019 Mar 292019 Mar 31

Publication series

NameACM International Conference Proceeding Series
VolumePart F148391

Conference

Conference7th International Conference on Information and Education Technology, ICIET 2019
Country/TerritoryJapan
CityAizu-Wakamatsu
Period19/3/2919/3/31

Keywords

  • Educational video
  • Informatics education
  • Programming education

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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