TY - GEN
T1 - Compulsory game based robot contest for embedded system development education
AU - Watanabe, Harumi
AU - Sato, Mikiko
AU - Miwa, Masafumi
AU - Imamura, Makoto
AU - Hosoai, Shintaro
AU - Ogura, Nobuhiko
AU - Nakamura, Hiroyuki
AU - Hisazumi, Kenji
N1 - Publisher Copyright:
© 2018 Copyright is held by the owner/author(s).
PY - 2018/2/8
Y1 - 2018/2/8
N2 - This paper proposes a compulsory game based robot contest involving embedded system development lectures. Both undergraduate and graduate computer science students participate in this contest. For such students, the embedded system development is not easy to learn. Because, the development needs to cover a wide range of knowledge in a variety of fields, including software, electronics, and control theory. Robot system development is an attractive subject for students and comprises various technologies that are similar to practical embedded systems. Namely, robot system development is useful for learning embedded system development. However, in single themed contests, we cannot evaluate the learning level of the students, and they cannot easy to understand how to construct a robot. To overcome this problem, we propose a compulsory game based robot contest. The compulsory games consist of fundamental techniques for developing robot systems and involves straightforward procedures for evaluating student learning level. Additionally, we intended for students to learn how to construct a robot system by solving the compulsory games in a step-by-step fashion. In this paper, we propose four compulsory games and evaluate the methods of this contest by examining its results.
AB - This paper proposes a compulsory game based robot contest involving embedded system development lectures. Both undergraduate and graduate computer science students participate in this contest. For such students, the embedded system development is not easy to learn. Because, the development needs to cover a wide range of knowledge in a variety of fields, including software, electronics, and control theory. Robot system development is an attractive subject for students and comprises various technologies that are similar to practical embedded systems. Namely, robot system development is useful for learning embedded system development. However, in single themed contests, we cannot evaluate the learning level of the students, and they cannot easy to understand how to construct a robot. To overcome this problem, we propose a compulsory game based robot contest. The compulsory games consist of fundamental techniques for developing robot systems and involves straightforward procedures for evaluating student learning level. Additionally, we intended for students to learn how to construct a robot system by solving the compulsory games in a step-by-step fashion. In this paper, we propose four compulsory games and evaluate the methods of this contest by examining its results.
KW - Education
KW - Embedded system development
KW - Project-based learning
KW - Robotics
UR - http://www.scopus.com/inward/record.url?scp=85048475473&partnerID=8YFLogxK
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U2 - 10.1145/3185089.3185144
DO - 10.1145/3185089.3185144
M3 - Conference contribution
AN - SCOPUS:85048475473
T3 - ACM International Conference Proceeding Series
SP - 259
EP - 263
BT - Proceedings of 2018 7th International Conference on Software and Computer Applications, ICSCA 2018
PB - Association for Computing Machinery
T2 - 7th International Conference on Software and Computer Applications, ICSCA 2018
Y2 - 8 February 2018 through 10 February 2018
ER -