Development and Evaluation of Gamified Multimodal System to Improve Experience Value of Floor Wiping

Ryota Makabe, Kodai Ito, Tsubasa Maruyama, Natsuki Miyata, Mitsunori Tada, Michiko Ohkura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

It is difficult to keep motivation for daily house cleaning as people must repeat the same task monotonically. Floor wiping is a task to wipe the entire floor, but it is usually difficult to complete the task due to such obstacles as furniture. Therefore, the purpose of this study is to provide a system that supports a complete and enjoyable floor wiping by multimodal feedbacks including tactile and auditory feedbacks. We developed a system composed of floor wiper, optical motion capture system for reconstruction of the location of the wiper, tactile feedback device, Bluetooth surround sound headphone, and PC. In addition, we implemented “rhythm game” to increase enjoyment, and 3D surround sound and vibration to present unwiped area. As a result of the evaluation experiment of our developed system, cleaning became fun with our system. However, the improvement of feedbacks as well as the accuracy of the wiper’s location restoration remain as future work.

Original languageEnglish
Title of host publicationHCI International 2019 - Posters - 21st International Conference, HCII 2019, Proceedings
EditorsConstantine Stephanidis
PublisherSpringer Verlag
Pages371-377
Number of pages7
ISBN (Print)9783030235215
DOIs
Publication statusPublished - 2019
Event21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States
Duration: 2019 Jul 262019 Jul 31

Publication series

NameCommunications in Computer and Information Science
Volume1032
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference21st International Conference on Human-Computer Interaction, HCI International 2019
Country/TerritoryUnited States
CityOrlando
Period19/7/2619/7/31

Keywords

  • Floor wiping
  • Gamification
  • Multimodal feedback

ASJC Scopus subject areas

  • Computer Science(all)
  • Mathematics(all)

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