公共施設再編ゲームの開発−静岡県富士宮市での取り組みを事例として−

Translated title of the contribution: Development of reorganizing public facilities game: Case study on Fujinomiya City, in Shizuoka prefecture

Kenta Ohori, Hideaki Shimura, Haruka Suzuki

Research output: Contribution to journalArticlepeer-review

Abstract

The purpose of this paper is to report the result of Reorganizing public facilities game and we consider the significance of the game. The conclusions are ;1) It is valid to make the participants understand how urgent matter the difficulty and imagine improvement of the way to use the public facilities and the concrete scenes where people interact. 2) The result can be posted on the local government's plan to reorganize public facilities by localization of the game's tools. 3) A trend forward to considering this problem independently can grow with the game between the government and the people.

Translated title of the contributionDevelopment of reorganizing public facilities game: Case study on Fujinomiya City, in Shizuoka prefecture
Original languageJapanese
Pages (from-to)475-480
Number of pages6
JournalAIJ Journal of Technology and Design
Volume27
Issue number65
DOIs
Publication statusPublished - 2021 Feb

ASJC Scopus subject areas

  • Architecture
  • Building and Construction

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