Evaluation of “feelings of excitement” caused by a VR interactive system with unknown experience using ECG

Kodai Ito, Shigeki Usuda, Kiryu Yasunaga, Michiko Ohkura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In recent years, virtual reality (VR) technology has made remarkable progress, including the development of many devices and contents for such systems. VR contents that offer unknown experiences are especially entertaining when they incorporate actual feelings, for example, heat and cold. In this report, we describe the development of an interactive system through which players experience fire and ice from their hands using a Peltier device in VR space from a head-mounted display. ECG levels suggest that this new experience is exciting for players who felt excited during the unknown experience of our contents. SDNNs and RRVs of ECGs might be appropriate indexes of feelings of excitement for unknown experiences using VR.

Original languageEnglish
Title of host publicationAdvances in Affective and Pleasurable Design - Proceedings of the AHFE 2017 International Conference on Affective and Pleasurable Design, 2017
PublisherSpringer Verlag
Pages292-302
Number of pages11
Volume585
ISBN (Print)9783319604947
DOIs
Publication statusPublished - 2018
EventAHFE 2017 International Conference on Affective and Pleasurable Design, 2017 - Los Angeles, United States
Duration: 2017 Jun 172017 Jun 21

Publication series

NameAdvances in Intelligent Systems and Computing
Volume585
ISSN (Print)2194-5357

Other

OtherAHFE 2017 International Conference on Affective and Pleasurable Design, 2017
CountryUnited States
CityLos Angeles
Period17/6/1717/6/21

Keywords

  • ECG
  • Feelings of excitement
  • Interactive system
  • Peltier device
  • Virtual reality

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

Fingerprint Dive into the research topics of 'Evaluation of “feelings of excitement” caused by a VR interactive system with unknown experience using ECG'. Together they form a unique fingerprint.

  • Cite this

    Ito, K., Usuda, S., Yasunaga, K., & Ohkura, M. (2018). Evaluation of “feelings of excitement” caused by a VR interactive system with unknown experience using ECG. In Advances in Affective and Pleasurable Design - Proceedings of the AHFE 2017 International Conference on Affective and Pleasurable Design, 2017 (Vol. 585, pp. 292-302). (Advances in Intelligent Systems and Computing; Vol. 585). Springer Verlag. https://doi.org/10.1007/978-3-319-60495-4_32