Game Systems by Using a Brain Computer Interface and Mixed Reality

Ryota Horie, Koujiro Goto, Yuya Ootsuka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We developed game systems combining an EEG (β/α ratio)-based brain-computer interface and mixed reality technology. We reported development and experimental evaluation of a shooting game in which users try to hit targets placed in the mixed reality space with the bullets operated by hand gesture and concentration. We also reported development of a fighting game in which the beta/alpha ratios decide offensive power in the game. In this study, we discussed the results of the experimental evaluation for the shooting game from the view point of cognitive science, and then we report experimental evaluation of the fighting game.

Original languageEnglish
Title of host publication2018 IEEE 7th Global Conference on Consumer Electronics, GCCE 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages731-732
Number of pages2
ISBN (Electronic)9781538663097
DOIs
Publication statusPublished - 2018 Dec 12
Event7th IEEE Global Conference on Consumer Electronics, GCCE 2018 - Nara, Japan
Duration: 2018 Oct 92018 Oct 12

Other

Other7th IEEE Global Conference on Consumer Electronics, GCCE 2018
CountryJapan
CityNara
Period18/10/918/10/12

Fingerprint

Brain computer interface
games
Electroencephalography
brain
evaluation
electroencephalography

Keywords

  • Brain computer interface
  • Game
  • Mixed reality

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Electrical and Electronic Engineering
  • Safety, Risk, Reliability and Quality
  • Instrumentation

Cite this

Horie, R., Goto, K., & Ootsuka, Y. (2018). Game Systems by Using a Brain Computer Interface and Mixed Reality. In 2018 IEEE 7th Global Conference on Consumer Electronics, GCCE 2018 (pp. 731-732). [8574845] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/GCCE.2018.8574845

Game Systems by Using a Brain Computer Interface and Mixed Reality. / Horie, Ryota; Goto, Koujiro; Ootsuka, Yuya.

2018 IEEE 7th Global Conference on Consumer Electronics, GCCE 2018. Institute of Electrical and Electronics Engineers Inc., 2018. p. 731-732 8574845.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Horie, R, Goto, K & Ootsuka, Y 2018, Game Systems by Using a Brain Computer Interface and Mixed Reality. in 2018 IEEE 7th Global Conference on Consumer Electronics, GCCE 2018., 8574845, Institute of Electrical and Electronics Engineers Inc., pp. 731-732, 7th IEEE Global Conference on Consumer Electronics, GCCE 2018, Nara, Japan, 18/10/9. https://doi.org/10.1109/GCCE.2018.8574845
Horie R, Goto K, Ootsuka Y. Game Systems by Using a Brain Computer Interface and Mixed Reality. In 2018 IEEE 7th Global Conference on Consumer Electronics, GCCE 2018. Institute of Electrical and Electronics Engineers Inc. 2018. p. 731-732. 8574845 https://doi.org/10.1109/GCCE.2018.8574845
Horie, Ryota ; Goto, Koujiro ; Ootsuka, Yuya. / Game Systems by Using a Brain Computer Interface and Mixed Reality. 2018 IEEE 7th Global Conference on Consumer Electronics, GCCE 2018. Institute of Electrical and Electronics Engineers Inc., 2018. pp. 731-732
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