Abstract
We propose a novel cloth modeling method to simulate dyeing techniques. Morimoto et al. [2007] proposed a physics-based dyeing simulation method. To simulate dyeing techniques in conjunction with folded 3D cloth geometries, we developed a natural and intuitive method to generate cloth geometries. This method uses locally applied geometric operations for multiple dyed patterns on a cloth and a Voronoi diagram based stitching algorithm for cloth gathering. It is not intuitive to generate some folded cloth geometries with one cloth, due to the requisite complexity of the cloth geometry. Instead, we implemented a novel sketch-based interface to divide a cloth patch for local geometric operation and for independent stitching operations. Our method provide an intuitive design platform for dyeing patterns.
Original language | English |
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Title of host publication | ACM SIGGRAPH ASIA 2010 Posters, SA'10 |
DOIs | |
Publication status | Published - 2010 |
Externally published | Yes |
Event | ACM SIGGRAPH ASIA 2010 Posters, SA'10 - Seoul, Korea, Republic of Duration: 2010 Dec 15 → 2010 Dec 18 |
Other
Other | ACM SIGGRAPH ASIA 2010 Posters, SA'10 |
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Country | Korea, Republic of |
City | Seoul |
Period | 10/12/15 → 10/12/18 |
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ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
Cite this
New cloth modeling for designing dyed patterns. / Morimoto, Yuki; Ono, Kenji.
ACM SIGGRAPH ASIA 2010 Posters, SA'10. 2010. 11.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - New cloth modeling for designing dyed patterns
AU - Morimoto, Yuki
AU - Ono, Kenji
PY - 2010
Y1 - 2010
N2 - We propose a novel cloth modeling method to simulate dyeing techniques. Morimoto et al. [2007] proposed a physics-based dyeing simulation method. To simulate dyeing techniques in conjunction with folded 3D cloth geometries, we developed a natural and intuitive method to generate cloth geometries. This method uses locally applied geometric operations for multiple dyed patterns on a cloth and a Voronoi diagram based stitching algorithm for cloth gathering. It is not intuitive to generate some folded cloth geometries with one cloth, due to the requisite complexity of the cloth geometry. Instead, we implemented a novel sketch-based interface to divide a cloth patch for local geometric operation and for independent stitching operations. Our method provide an intuitive design platform for dyeing patterns.
AB - We propose a novel cloth modeling method to simulate dyeing techniques. Morimoto et al. [2007] proposed a physics-based dyeing simulation method. To simulate dyeing techniques in conjunction with folded 3D cloth geometries, we developed a natural and intuitive method to generate cloth geometries. This method uses locally applied geometric operations for multiple dyed patterns on a cloth and a Voronoi diagram based stitching algorithm for cloth gathering. It is not intuitive to generate some folded cloth geometries with one cloth, due to the requisite complexity of the cloth geometry. Instead, we implemented a novel sketch-based interface to divide a cloth patch for local geometric operation and for independent stitching operations. Our method provide an intuitive design platform for dyeing patterns.
UR - http://www.scopus.com/inward/record.url?scp=79951868467&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79951868467&partnerID=8YFLogxK
U2 - 10.1145/1900354.1900366
DO - 10.1145/1900354.1900366
M3 - Conference contribution
AN - SCOPUS:79951868467
SN - 9781450305242
BT - ACM SIGGRAPH ASIA 2010 Posters, SA'10
ER -