We propose a novel cloth modeling method to simulate dyeing techniques. Morimoto et al.  proposed a physics-based dyeing simulation method. To simulate dyeing techniques in conjunction with folded 3D cloth geometries, we developed a natural and intuitive method to generate cloth geometries. This method uses locally applied geometric operations for multiple dyed patterns on a cloth and a Voronoi diagram based stitching algorithm for cloth gathering. It is not intuitive to generate some folded cloth geometries with one cloth, due to the requisite complexity of the cloth geometry. Instead, we implemented a novel sketch-based interface to divide a cloth patch for local geometric operation and for independent stitching operations. Our method provide an intuitive design platform for dyeing patterns.