In this paper we described our KU-Yam2000 team that participated in the simulation league of RoboCup-2000 Melbourne. KU-Yam2000 is characterized by soccer agents that are controlled by a hierarchy of actions. Actions in each level of the hierarchy are separated into modules, which are arranged in a form of a C-language library to be called from a main program.
|Number of pages||4|
|Journal||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)|
|Publication status||Published - 2001 Jan 1|
ASJC Scopus subject areas
- Theoretical Computer Science
- Computer Science(all)