Abstract
We propose a biologically motivated method for creating animations of opening flowers. We simulate the development of petals based on the observation that flower opening is mainly caused by cell expansion. We use an elastic triangular mesh to represent a petal and emulate its growth by developing each triangular region. Our simulation process consists of two steps. The system first grows each triangle independently according to user-specified parameters and derives target rest edge lengths and dihedral angles. The system then updates the global shape to satisi' the rest lengths and dihedral angles as much as possible by means of energy minimization. We repeat these two processes to obtain keyframes of the flower opening animation. Our system can generate an animation in about 11.5 minutes. Applications include the creation of graphics animations, designing 3D plant models, and simulation for aiding biological study. In contrast to existing systems that simulate the development of flattened 2D petals, our system simulates the growth of petals as 3D surfaces. We show the feasibility of our method by c:reating animations of Asiatic lily and Eustoma grandiflorum.
Original language | English |
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Title of host publication | Proceedings - Graphics Interface 2008 |
Pages | 227-234 |
Number of pages | 8 |
Publication status | Published - 2008 |
Externally published | Yes |
Event | Graphics Interface 2008 - Windsor, ON, Canada Duration: 2008 May 28 → 2008 May 30 |
Other
Other | Graphics Interface 2008 |
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Country | Canada |
City | Windsor, ON |
Period | 08/5/28 → 08/5/30 |
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Keywords
- Flower opening animation
- Plant growth simulation
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
Cite this
Surface-based growth simulation for opening flowers. / Ijiri, Takashi; Yokoo, Mihoshi; Kawabata, Saneyuki; Igarashi, Takeo.
Proceedings - Graphics Interface 2008. 2008. p. 227-234.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - Surface-based growth simulation for opening flowers
AU - Ijiri, Takashi
AU - Yokoo, Mihoshi
AU - Kawabata, Saneyuki
AU - Igarashi, Takeo
PY - 2008
Y1 - 2008
N2 - We propose a biologically motivated method for creating animations of opening flowers. We simulate the development of petals based on the observation that flower opening is mainly caused by cell expansion. We use an elastic triangular mesh to represent a petal and emulate its growth by developing each triangular region. Our simulation process consists of two steps. The system first grows each triangle independently according to user-specified parameters and derives target rest edge lengths and dihedral angles. The system then updates the global shape to satisi' the rest lengths and dihedral angles as much as possible by means of energy minimization. We repeat these two processes to obtain keyframes of the flower opening animation. Our system can generate an animation in about 11.5 minutes. Applications include the creation of graphics animations, designing 3D plant models, and simulation for aiding biological study. In contrast to existing systems that simulate the development of flattened 2D petals, our system simulates the growth of petals as 3D surfaces. We show the feasibility of our method by c:reating animations of Asiatic lily and Eustoma grandiflorum.
AB - We propose a biologically motivated method for creating animations of opening flowers. We simulate the development of petals based on the observation that flower opening is mainly caused by cell expansion. We use an elastic triangular mesh to represent a petal and emulate its growth by developing each triangular region. Our simulation process consists of two steps. The system first grows each triangle independently according to user-specified parameters and derives target rest edge lengths and dihedral angles. The system then updates the global shape to satisi' the rest lengths and dihedral angles as much as possible by means of energy minimization. We repeat these two processes to obtain keyframes of the flower opening animation. Our system can generate an animation in about 11.5 minutes. Applications include the creation of graphics animations, designing 3D plant models, and simulation for aiding biological study. In contrast to existing systems that simulate the development of flattened 2D petals, our system simulates the growth of petals as 3D surfaces. We show the feasibility of our method by c:reating animations of Asiatic lily and Eustoma grandiflorum.
KW - Flower opening animation
KW - Plant growth simulation
UR - http://www.scopus.com/inward/record.url?scp=63549098016&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=63549098016&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:63549098016
SN - 9781568814230
SP - 227
EP - 234
BT - Proceedings - Graphics Interface 2008
ER -