Survey of the adjourned sale rate of the Japanese home video game industry

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We carried out a survey of the adjourned sales rate of the Japanese home video games from famitsu, a major weekly magazine, in order to construct a reference index of project management. We chose Playstation®(PS), Playstation2® (PS2) and Game Boy Advance® (GBA®) as the platform and measured the fraction of the titles which were postponed for sale once or more times. The results are as follows: 1) During the first year after the release of the new platform, the rate of adjourned sale was high and gradually declined year by year. 2) In PS® platform, adjourned rate was nearly 50% in the first three years 1994-1996, and declined to 22% in 2001. 3) In PS2® platform, adjourned rate was 33% in the first year 2000, and declined to 26% in 2004, 4) In GBA® platform, adjourned rate was 24% in the first year 2001, and declined rapidly to 7% in 2004. 5) Game titles scheduled to go on sale around the new-year holidays or at the end of the fiscal year showed a significantly higher rate of adjourned sales

Original languageEnglish
Title of host publication3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
Pages692-696
Number of pages5
Publication statusPublished - 2007
Externally publishedYes
Event3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
Duration: 2007 Sep 242007 Sep 28

Other

Other3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
CountryJapan
CityTokyo
Period07/9/2407/9/28

Fingerprint

Sales
Industry
Project management

Keywords

  • Adjourned sale rate
  • Game Boy Advance®
  • Playstation®
  • Playstation2®

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Cite this

Koyama, Y. (2007). Survey of the adjourned sale rate of the Japanese home video game industry. In 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 (pp. 692-696)

Survey of the adjourned sale rate of the Japanese home video game industry. / Koyama, Yusuke.

3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007. 2007. p. 692-696.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Koyama, Y 2007, Survey of the adjourned sale rate of the Japanese home video game industry. in 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007. pp. 692-696, 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007, Tokyo, Japan, 07/9/24.
Koyama Y. Survey of the adjourned sale rate of the Japanese home video game industry. In 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007. 2007. p. 692-696
Koyama, Yusuke. / Survey of the adjourned sale rate of the Japanese home video game industry. 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007. 2007. pp. 692-696
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