The effect of immersive head mounted display on a brain computer interface game

Yudai Iidal, Daisuke Tsutsumi, Shunichi Saeki, Yuya Ootsuka, Takuma Hashimoto, Ryota Horie

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • 2 Citations

Abstract

In recent years, technology of brain-computer interface (BCI) has been developed. One application of BCI is for entertainment, that is, BCI game. As ideas in science fictions, BCI game has potential extensibility in combination with virtual reality environment. However, implementation and evaluation of the combination have not been studied well. Thus in this study, we proposed the BCI game system composed of a simple EEG recorder, a smart tablet, a PC, and a immersive head mounted display. We conducted experiments and evaluate our hypothesis that the head mounted display (3D condition) is suitable for BIC game comparing with a flat display (2D condition). Results of a statistical analysis showed that beta/alpha ratio, which was used for controlling the game, in the 3D condition was significantly higher than one in the 2D condition. The results of questionnaires showed that 3D condition were superior to the 2D condition. In sum, we concluded that the immersive head mounted display is suitable for combining with BCI games.

LanguageEnglish
Title of host publicationAdvances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016
PublisherSpringer Verlag
Pages211-219
Number of pages9
Volume483
ISBN (Print)9783319416601
DOIs
StatePublished - 2017
EventInternational Conference on Affective and Pleasurable Design, 2016 - Walt Disney World, United States
Duration: 2016 Jul 272016 Jul 31

Publication series

NameAdvances in Intelligent Systems and Computing
Volume483
ISSN (Print)21945357

Other

OtherInternational Conference on Affective and Pleasurable Design, 2016
CountryUnited States
CityWalt Disney World
Period16/7/2716/7/31

Fingerprint

Brain computer interface
Display devices
Electroencephalography
Virtual reality
Statistical methods
Experiments

Keywords

  • Beta/alpha ratio
  • Blink
  • Brain computer interface
  • Concentration
  • Immersive head mounted display

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

Cite this

Iidal, Y., Tsutsumi, D., Saeki, S., Ootsuka, Y., Hashimoto, T., & Horie, R. (2017). The effect of immersive head mounted display on a brain computer interface game. In Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016 (Vol. 483, pp. 211-219). (Advances in Intelligent Systems and Computing; Vol. 483). Springer Verlag. DOI: 10.1007/978-3-319-41661-8_21

The effect of immersive head mounted display on a brain computer interface game. / Iidal, Yudai; Tsutsumi, Daisuke; Saeki, Shunichi; Ootsuka, Yuya; Hashimoto, Takuma; Horie, Ryota.

Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016. Vol. 483 Springer Verlag, 2017. p. 211-219 (Advances in Intelligent Systems and Computing; Vol. 483).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Iidal, Y, Tsutsumi, D, Saeki, S, Ootsuka, Y, Hashimoto, T & Horie, R 2017, The effect of immersive head mounted display on a brain computer interface game. in Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016. vol. 483, Advances in Intelligent Systems and Computing, vol. 483, Springer Verlag, pp. 211-219, International Conference on Affective and Pleasurable Design, 2016, Walt Disney World, United States, 16/7/27. DOI: 10.1007/978-3-319-41661-8_21
Iidal Y, Tsutsumi D, Saeki S, Ootsuka Y, Hashimoto T, Horie R. The effect of immersive head mounted display on a brain computer interface game. In Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016. Vol. 483. Springer Verlag. 2017. p. 211-219. (Advances in Intelligent Systems and Computing). Available from, DOI: 10.1007/978-3-319-41661-8_21
Iidal, Yudai ; Tsutsumi, Daisuke ; Saeki, Shunichi ; Ootsuka, Yuya ; Hashimoto, Takuma ; Horie, Ryota. / The effect of immersive head mounted display on a brain computer interface game. Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016. Vol. 483 Springer Verlag, 2017. pp. 211-219 (Advances in Intelligent Systems and Computing).
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