Touch and trace on the free-form surface of virtual object

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

The Space Perception System with an unique three dimensional (3D) man-computer interface device was built for the experiments. An algorithm using distribution function was utilized to define model shapes in a virtual environment. In this, algorithm, the system was able to recognize the interference between the 3D cursor following an operator's hand and virtual objects in real-time. Impedance control of robotics was utilized to calculate a reaction force which was transmitted in real-time from the virtual object to the operator's hand through the 3D man-computer interface device. With the combination of the algorithm using distribution function and Impedance control, the operator could touch and trace on the virtual model which was composed of free-form surfaces in a virtual environment, and could recognize the hardness of it.

Original languageEnglish
Title of host publication1993 IEEE Annual Virtual Reality International Symposium
Editors Anon
PublisherPubl by IEEE
Pages162-168
Number of pages7
ISBN (Print)078031364X
Publication statusPublished - 1993 Dec 1
Externally publishedYes
Event1993 IEEE Annual Virtual Reality International Symposium - Seattle, WA, USA
Duration: 1993 Sep 181993 Sep 22

Publication series

Name1993 IEEE Annual Virtual Reality International Symposium

Other

Other1993 IEEE Annual Virtual Reality International Symposium
CitySeattle, WA, USA
Period93/9/1893/9/22

ASJC Scopus subject areas

  • Engineering(all)

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  • Cite this

    Adachi, Y. (1993). Touch and trace on the free-form surface of virtual object. In Anon (Ed.), 1993 IEEE Annual Virtual Reality International Symposium (pp. 162-168). (1993 IEEE Annual Virtual Reality International Symposium). Publ by IEEE.