TY - GEN
T1 - VRDR
T2 - 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Projections, CAADRIA 2021
AU - Agirachman, Fauzan Alfi
AU - Shinozaki, Michihiko
N1 - Publisher Copyright:
© 2021 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
PY - 2021
Y1 - 2021
N2 - During the COVID-19 pandemic situation, educational institutions were forced to conduct all academic activities in distance learning formats, including the architecture program. This act barred interaction between students and supervisors only through their computer's screen. Therefore, in this study, we explored an opportunity to utilize virtual reality (VR) technology to help students understand and evaluate design outcomes from an architectural design studio course in a virtual environment setting. The design evaluation process is focused onbuilding affordance and user accessibility aspect based on the design objectives that students must achieve. As a result, we developed a game-engine based VR system called VRDR for evaluating design studio outcomes modeled as Building Information Modeling (BIM) models.
AB - During the COVID-19 pandemic situation, educational institutions were forced to conduct all academic activities in distance learning formats, including the architecture program. This act barred interaction between students and supervisors only through their computer's screen. Therefore, in this study, we explored an opportunity to utilize virtual reality (VR) technology to help students understand and evaluate design outcomes from an architectural design studio course in a virtual environment setting. The design evaluation process is focused onbuilding affordance and user accessibility aspect based on the design objectives that students must achieve. As a result, we developed a game-engine based VR system called VRDR for evaluating design studio outcomes modeled as Building Information Modeling (BIM) models.
KW - Architectural education
KW - Building affordance
KW - Building information modeling
KW - User accessibility
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85104824506&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85104824506&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85104824506
T3 - Projections - Proceedings of the 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia, CAADRIA 2021
SP - 223
EP - 232
BT - Projections - Proceedings of the 26th International Conference of the Association for Computer-Aided Architectural Design Research in Asia, CAADRIA 2021
A2 - Globa, Anastasia
A2 - van Ameijde, Jeroen
A2 - Fingrut, Adam
A2 - Kim, Nayeon
A2 - Lo, Tian Tian Sky
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
Y2 - 29 March 2021 through 1 April 2021
ER -