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Shibaura Institute of Technology ホーム
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情報工学科
芝浦工業大学
工学部
概要
フィンガープリント
ネットワーク
プロファイル
(16)
研究成果
(448)
フィンガープリント
情報工学科が活動している研究トピックを掘り下げます。これらのトピックラベルは、この組織のメンバーの研究成果に基づきます。これらがまとまってユニークなフィンガープリントを構成します。
並べ替え順
重み付け
アルファベット順
Engineering & Materials Science
Robots
87%
Experiments
61%
Electroencephalography
54%
Sleep
46%
Color
43%
Medicine
39%
Virtual reality
39%
Students
37%
Communication
35%
Flip flop circuits
35%
Display devices
35%
Program processors
33%
Sensors
33%
Particle accelerators
33%
Data storage equipment
32%
Electrocardiography
31%
Electric potential
30%
Networks (circuits)
28%
Reinforcement learning
26%
Accidents
26%
Electric power utilization
25%
Silicon
25%
Acoustic waves
25%
Gradient methods
24%
Eye tracking
23%
Relaxation
22%
Health
22%
Servers
21%
Deep learning
20%
Microprocessor chips
20%
Patient rehabilitation
20%
Eye movements
19%
Cosmetics
19%
Football
19%
Switches
18%
High level synthesis
17%
Text mining
16%
Temperature
16%
Clocks
16%
Machine learning
16%
Bottles
16%
Routers
16%
Internet of things
16%
Authentication
16%
Middleware
15%
Semantics
15%
Controllers
14%
Audition
14%
Energy dissipation
13%
Websites
13%
Bias voltage
13%
Edge computing
13%
Mobile agents
13%
Video recording
13%
Distance education
12%
Field programmable gate arrays (FPGA)
12%
Visualization
12%
Biometrics
12%
Feedback
12%
Photography
12%
Resins
12%
Costs
12%
Bicycles
11%
Application programming interfaces (API)
11%
Dynamic random access storage
11%
Voltage scaling
11%
Energy conservation
11%
Molecules
11%
Internet
11%
Watermarking
11%
Textures
11%
Animation
11%
Pipelines
11%
Combinatorial circuits
11%
Linguistics
11%
Smartphones
11%
Network-on-chip
11%
Sensor networks
10%
Ontology
10%
Motion planning
10%
Navigation
10%
Bayesian networks
10%
Pixels
10%
Cameras
10%
Feature extraction
10%
Monitoring
9%
Computer graphics
9%
Face recognition
9%
Transistors
9%
Search engines
9%
Computer programming languages
9%
Embedded systems
9%
Managers
9%
Tunnel junctions
9%
Aspect oriented programming
9%
Delay circuits
9%
Synchronization
9%
Augmented reality
9%
Neural networks
9%
Malware
8%
Mathematics
Robot
100%
Emotion
86%
Experiment
40%
Evaluation
35%
Design
31%
Facial Expression
30%
Japan
23%
Attribute
23%
Medicine
23%
Drugs
23%
Energy Efficient
22%
Human
21%
High-level Synthesis
20%
Learning
18%
Color
17%
Operating Systems
17%
Display
17%
Driver
16%
Server
16%
Field Programmable Gate Array
16%
Similarity Index
16%
Accidents
14%
Head-mounted Display
14%
Leakage
13%
Virtual Environments
13%
JavaScript
12%
Autonomous Robots
12%
Robotics
12%
Elderly People
12%
Simultaneous Localization and Mapping
12%
Electronic Learning
12%
Eye Tracking
12%
Reinforcement Learning
11%
Middleware
11%
Communication
11%
Style
11%
Accelerator
11%
Music
10%
Prototype
10%
Sensor
10%
Human-robot Interaction
10%
Learning Systems
10%
Heart Rate
10%
Voltage
10%
Rehabilitation
10%
Painting
10%
Sleep
10%
Prediction Model
9%
Subjective Evaluation
9%
Model
9%
Chip
9%
Programming
9%
Watermark
9%
Sound
9%
Performance
9%
Electroencephalogram (EEG)
9%
Gender
9%
Crash
8%
Usability
8%
Pharmaceuticals
8%
Evaluate
8%
Perception
8%
Embedded Processor
8%
Experimental Results
8%
Watermarking
8%
Biometrics
8%
Model Transformation
8%
Synchronization
8%
Person
8%
Reduction Method
7%
Knowledge
7%
Culture
7%
Vertex of a graph
7%
3D
7%
Computer-mediated Communication
7%
Questionnaire
7%
Architecture
7%
Vision
7%
Haptics
7%
Object
7%
Personality
7%
Robot Control
7%
Attack
6%
Augmented Reality
6%
Character
6%
Interconnect
6%
Power Consumption
6%
User Authentication
6%
Social Networking
6%
3D Display
6%
Therapy
6%
Policy
6%
Input Devices
6%
Delay Estimation
6%
Safety
6%
User Behavior
6%
Authentication
6%
Health
6%
Data Sharing
6%
Visually Impaired
6%