• 273 引用
  • 6 h指数
19972019

年単位の研究成果

Pureに変更を加えた場合、すぐここに表示されます。

研究成果

フィルター
Conference contribution
2019

Evaluation of feeling of the like in watching pictures by physiological signals

Hashimoto, T., Fukumoto, K., Takashina, T., Hirayama, Y., Ohkura, M. & Horie, R., 2019 1 1, Advances in Affective and Pleasurable Design - Proceedings of the AHFE 2018 International Conference on Affective and Pleasurable Design, 2018. Fukuda, S. (版). Springer Verlag, p. 403-408 6 p. (Advances in Intelligent Systems and Computing; 巻数 774).

研究成果: Conference contribution

Physiological Signal- Driven Camera Using EOG, EEG, and ECG

Hirayama, Y., Takashina, T., Watanabe, Y., Fukumoto, K., Yanagi, M., Horie, R. & Ohkura, M., 2019 9, 2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2019. Institute of Electrical and Electronics Engineers Inc., p. 81-82 2 p. 8925063. (2019 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, ACIIW 2019).

研究成果: Conference contribution

2018

Game Systems by Using a Brain Computer Interface and Mixed Reality

Horie, R., Goto, K. & Ootsuka, Y., 2018 12 12, 2018 IEEE 7th Global Conference on Consumer Electronics, GCCE 2018. Institute of Electrical and Electronics Engineers Inc., p. 731-732 2 p. 8574845

研究成果: Conference contribution

Participation in a virtual reality concert via brainwave and heartbeat

Horie, R., Wada, M. & Watanabe, E., 2018, Advances in Affective and Pleasurable Design - Proceedings of the AHFE 2017 International Conference on Affective and Pleasurable Design, 2017. Springer Verlag, 巻 585. p. 276-284 9 p. (Advances in Intelligent Systems and Computing; 巻数 585).

研究成果: Conference contribution

1 引用 (Scopus)
2017

A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface

Horie, R. & Nawa, R., 2017 12 19, 2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017. Institute of Electrical and Electronics Engineers Inc., 巻 2017-January. p. 1-5 5 p.

研究成果: Conference contribution

1 引用 (Scopus)

Implementations of dollhouse-smart house interface: Towards an intuitive household appliance control system for age 3+

Imanara, S. & Horie, R., 2017 12 19, 2017 IEEE 6th Global Conference on Consumer Electronics, GCCE 2017. Institute of Electrical and Electronics Engineers Inc., 巻 2017-January. p. 1-3 3 p.

研究成果: Conference contribution

The effect of immersive head mounted display on a brain computer interface game

Iidal, Y., Tsutsumi, D., Saeki, S., Ootsuka, Y., Hashimoto, T. & Horie, R., 2017, Advances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016. Springer Verlag, 巻 483. p. 211-219 9 p. (Advances in Intelligent Systems and Computing; 巻数 483).

研究成果: Conference contribution

6 引用 (Scopus)
2016

Implementation of a control system for a power wheelchair with induction of a β/α ratio by visual feedback

Iida, Y. & Horie, R., 2016 10 13, 2016 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBC 2016. Institute of Electrical and Electronics Engineers Inc., 巻 2016-October. p. 4772-4775 4 p. 7591794

研究成果: Conference contribution

1 引用 (Scopus)
2015

An improved computer interface comprising a recurrent neural network and a natural user interface

Yang, J. & Horie, R., 2015, Procedia Computer Science. 1 版 Elsevier, 巻 60. p. 1386-1395 10 p.

研究成果: Conference contribution

6 引用 (Scopus)
2014

Toward practical implementation of emotion driven digital camera using EEG

Takashina, T., Yanagi, M., Yamariku, Y., Hirayama, Y., Horie, R. & Ohkura, M., 2014 1 1, Proceedings of the 5th Augmented Human International Conference, AH 2014. Association for Computing Machinery, a31. (ACM International Conference Proceeding Series).

研究成果: Conference contribution

4 引用 (Scopus)