An analogy game: Toward cognitive upheaval through reflection-in-action

Jun Nakamura, Yukio Ohsawa, Hiroyuki Nishio

研究成果: Article査読

9 被引用数 (Scopus)

抄録

Questions arise about how cognition divers based on personal domains of expertise. We have designed a web-based analogy game to promote categorising words in order to facilitate the development of new concepts. Twenty junior high school students, whose membership on a baseball team represented their domain of expertise, played the game involving words related with baseball terminology. We found that conceptual processing through reflection-in-action differed according to whether or not the object of such processing fell within the domain of expertise of the respondent, observing cognitive upheaval in the conceptual processing.

本文言語English
ページ(範囲)220-234
ページ数15
ジャーナルInternational Journal of Advanced Intelligence Paradigms
2
2-3
DOI
出版ステータスPublished - 2010
外部発表はい

ASJC Scopus subject areas

  • コンピュータ サイエンス(全般)
  • 工学(全般)
  • 応用数学

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