An example-based procedural system for element arrangement

Takashi Ijiri, Radomír Měch, Takeo Igarashi, Gavin Miller

研究成果: Conference article査読

76 被引用数 (Scopus)

抄録

We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based-on a local neighborhood comparison and procedural modeling systems based-on local growth. Given a user-specified reference pattern, our system analyzes neighborhood information of each element by constructing connectivity. Our synthesis process starts with a single seed and progressively places elements one by one by searching a reference element which has local features that are the most similar to the target place of the synthesized pattern. To support creative design activities, we introduce three types of interaction for controlling global features of the resulting pattern, namely a spray tool, a flow field tool, and a boundary tool. We also introduce a global optimization process that helps to avoid local error concentrations. We illustrate the feasibility of our method by creating several types of 2D patterns.

本文言語English
ページ(範囲)429-436
ページ数8
ジャーナルComputer Graphics Forum
27
2
DOI
出版ステータスPublished - 2008
外部発表はい
イベント29th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2008 - Crete, Greece
継続期間: 2008 4 142008 4 18

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計

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