Comparison of educational video production methods for students studying computer programming

Yutaro Ohashi, Masashi Katsumata, Kazuhiro Nakamura, Hiroaki Hashiura, Takafumi Matsuura, Jiro Ishihara, Hidemi Yamachi, Fumihiro Kumeno, Yasuhiro Tsujimura

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

In this study, the authors produced self-instructional video materials for a first-year programming course based on two methods; the first method was a monologue-based captured slideshow presentation, whereas the other method was a dialogue-based video involving two puppets. We created ten videos for each of these methods and used these videos in the course to examine the manners of students who watched them and whether the trend of watching varied according to their academic performance level. The results denoted that the audience rate of the slideshow presentation video gradually increased as the lessons continued, whereas that of the videos involving puppets exhibited the opposite trend. The questionnaires that were collected from the students indicated that they watched the videos involving puppets, especially in the beginning. Thus, the videos involving puppets exhibited efficacy, especially for beginners. Meanwhile, the slideshow video was effective for (re)confirming the important points.

本文言語English
ホスト出版物のタイトルACM International Conference Proceeding Series
出版社Association for Computing Machinery
ページ105-110
ページ数6
ISBN(印刷版)9781450366397
DOI
出版ステータスPublished - 2019
外部発表はい
イベント7th International Conference on Information and Education Technology, ICIET 2019 - Aizu-Wakamatsu, Japan
継続期間: 2019 3 292019 3 31

出版物シリーズ

名前ACM International Conference Proceeding Series
Part F148391

Conference

Conference7th International Conference on Information and Education Technology, ICIET 2019
国/地域Japan
CityAizu-Wakamatsu
Period19/3/2919/3/31

ASJC Scopus subject areas

  • ソフトウェア
  • 人間とコンピュータの相互作用
  • コンピュータ ビジョンおよびパターン認識
  • コンピュータ ネットワークおよび通信

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