Constructing Virtual Urban Environment Using Game Technology A Case Study of Tokyo Yaesu Downtown Development Plan

Aswin Indraprastha, Michihiko Shinozaki

研究成果: Conference contribution

8 被引用数 (Scopus)

抄録

Recent game technology ascends development of low-cost virtual environment to the next level in two domains: reality representation and user interaction or engagement. In architecture and urban design realm, realistic 3D representation become more important in such way of conceptualizing ideas and analyzing the context of design problem. This research will present development of virtual urban environment using game engine technology. Aim of this research is to promote game engine as a tool for visual representation, visual analysis and further basic tool for urban design study. At the end, we point out potentials as well as constraints both in technical and design method issues in game technology based on the research findings.

本文言語English
ホスト出版物のタイトルARCHITECTURE ‘in computro’ Integrating methods and techniques
編集者Marc Muylle
出版社Education and research in Computer Aided Architectural Design in Europe
ページ359-366
ページ数8
ISBN(印刷版)9780954118372
出版ステータスPublished - 2008
イベント26th Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2008 - Antwerpen, Belgium
継続期間: 2008 9月 172008 9月 19

出版物シリーズ

名前Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
ISSN(印刷版)2684-1843

Conference

Conference26th Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2008
国/地域Belgium
CityAntwerpen
Period08/9/1708/9/19

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 教育
  • 建築

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