公共施設再編ゲームの開発−静岡県富士宮市での取り組みを事例として−

Kenta Ohori, Hideaki Shimura, Haruka Suzuki

研究成果: Article査読

抄録

The purpose of this paper is to report the result of Reorganizing public facilities game and we consider the significance of the game. The conclusions are ;1) It is valid to make the participants understand how urgent matter the difficulty and imagine improvement of the way to use the public facilities and the concrete scenes where people interact. 2) The result can be posted on the local government's plan to reorganize public facilities by localization of the game's tools. 3) A trend forward to considering this problem independently can grow with the game between the government and the people.

寄稿の翻訳タイトルDevelopment of reorganizing public facilities game: Case study on Fujinomiya City, in Shizuoka prefecture
本文言語Japanese
ページ(範囲)475-480
ページ数6
ジャーナルAIJ Journal of Technology and Design
27
65
DOI
出版ステータスPublished - 2021 2

Keywords

  • Communication promotion
  • Design games
  • Public participation
  • Reorganizing public facilities
  • Workshop

ASJC Scopus subject areas

  • Architecture
  • Building and Construction

フィンガープリント 「公共施設再編ゲームの開発−静岡県富士宮市での取り組みを事例として−」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル