This paper describes the development of interactive electronic tool (etool) for learning Japanese Kanji (Chinese) characters; especially the stroke count and stroke order for writing the characters. The study started with the survey and analysis of available etools for writing Kanji character. Most of the available etools for practicing writing Kanji characters are not interactive enough to engage students in the process of learning. The etool developed for this research study considered sound pedagogical principles in its design. In this paper the authors will discuss if the interactivity or engagement with the content (learning stroke order for writing Kanji characters) enhances the quality of learning.