Survey of the adjourned sale rate of the Japanese home video game industry

研究成果: Paper

抜粋

We carried out a survey of the adjourned sales rate of the Japanese home video games from famitsu, a major weekly magazine, in order to construct a reference index of project management. We chose Playstation®(PS), Playstation2® (PS2) and Game Boy Advance® (GBA®) as the platform and measured the fraction of the titles which were postponed for sale once or more times. The results are as follows: 1) During the first year after the release of the new platform, the rate of adjourned sale was high and gradually declined year by year. 2) In PS® platform, adjourned rate was nearly 50% in the first three years 1994-1996, and declined to 22% in 2001. 3) In PS2® platform, adjourned rate was 33% in the first year 2000, and declined to 26% in 2004, 4) In GBA® platform, adjourned rate was 24% in the first year 2001, and declined rapidly to 7% in 2004. 5) Game titles scheduled to go on sale around the new-year holidays or at the end of the fiscal year showed a significantly higher rate of adjourned sales

元の言語English
ページ692-696
ページ数5
出版物ステータスPublished - 2007 12 1
イベント3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
継続期間: 2007 9 242007 9 28

Other

Other3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
Japan
Tokyo
期間07/9/2407/9/28

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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  • これを引用

    Koyama, Y. (2007). Survey of the adjourned sale rate of the Japanese home video game industry. 692-696. 論文発表場所 3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007, Tokyo, Japan.